
One of the biggest problems with playing the xenomorph in AvP is the chaotic movement and awkward leaping, and implementing Blink’s elegant little indicator that shows you exactly where you’ll leap to would make all the difference. Think about Blink – or Shift, for you Deathloopies out there – which lets you teleport yourself a decent distance in any direction. It’s amazing how cleanly some of Arkane’s mechanics would translate to AvP. You see what I'm getting at with that intentionally ambiguous introduction: there are few first-person games as dependent on stealth, melee combat, and inhumanly fluid movement as the AvP series, and no developer as good at implementing those things as Arkane Studios. Dishonored, or perhaps Deathloop – coincidentally, have you read our Deathloop review? Maybe your mind goes back further, to the heyday of Aliens vs Predator. When you envision that snippet, you probably see an Arkane game. They stop firing to reload, then you reappear right next to them, savouring their fearful final moments. The final guard sees you and starts shooting, but you’re already out of sight. You fire off a couple of bolts to dispatch two grunts, before dropping down onto the head of the guard beneath you and nestling your blade in their neck. They're as helpless as goldfish in a bowl, loomed over by a cat, its swiping paw primed. You look down over your surroundings from your perch, monitoring the patrol routes of a few guards so you know exactly who's looking where.
